Skill-Resume

Posted in About pepe

Pepe Moreno is an accomplished author, artist, game designer, producer and entrepreneur with extensive experience in traditional and digital art, comic books, game and application development, web development and entertainment media as a whole. He has set trends in comic books with his work throughout the world in magazines such as Metal Hurlant and l'Echo des Savanes in Europe and Eerie, Vampirella, Heavy Metal and Epic Magazine in the United States. Pepe also pioneered "Graphic Novels" in the U.S., beginning with Rebel and followed with worldwide releases of Joe’s Air Force, Gene Kong, Generation Zero, and Zeppelin. His pioneering best-selling, computer-generated graphic novel Batman, Digital Justice was printed in every major language; the book became the second most successful book in the field’s history.

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    Kamikaze Defender

    Kamikaze is a 2D action-packed arcade shooter. You're a WW2 gunner assigned to the Yorktown during the War in the Pacific. Your job is to defend the carrier and shoot down as many enemy aircraft as you can.

    Game play is centered on increasingly difficult levels and achieving the highest score. To win the game you must pass all the levels and advance in rank to get medals. You must defend the carrier, kill as many enemy planes and score as many points as you can.


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    Conveyor Game

    Donuts Shop is a memory puzzle game for the iPhone and the iPad. Donut Shot is do this spring and is part of the conveyor series of games, Android tablet and Android phone version will fallow in the summer and fall of this year (2013).

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    Amusedom (book reader)

    Amusedom's mobile bookshelf is here! Take your favorite books and apps on the go. AMUSEDOM is a worldwide, user-driven, language-independent, self-publishing entertainment and social network. The Amusedom network provides the tools and technology to enable content creators to publish and distribute their work simultaneously across a variety of mediums. Amusedom is a service, it's nonexclusive, the artists' keep the rights to their work and a 80% share of the revenue.

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    Menu App

    Menu 2.0 is the next and most obvious innovation to the limitations of the traditional menu. A leap of faith in the evolution of the menu in more than 100 years. Menu 2.0 is an interactive digital menu that combines the benefits of an enticing visual menu with the efficiencies of interactivity and integration with the modern world. Visual, effective, interactive and integrated. A natural and much enhanced human experience that it is not only a natural human extension.

Pepe’s extensive video game library includes very successful products such as the BeachHead brand of games. The BeachHead 2000, BeachHead 2002 and BeachHead Desert War titles have sold more than 700,000 copies as well as hundreds of thousands in additional downloads. The arcade versions consistently ranked as number one in the U.S. Other titles include Tiger Hunt, Desert Gunner, Panzer Killer and Real Pool with more than 360,000 copies sold and more than 2.3 million downloads. One of Pepe’s most endearing projects was Hellcab. It was one of the first CD-ROM, a best seller, an instant classic and won the number-one rating in 1993 from Billboard Magazine.

  • Design and Development.

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    HellCab

    Completed in 1993, the title was an industry first and an instant classic. HELLCAB was an interactive time travel adventure with a moral twist, published by the Time Warner Interactive Group (formerly Warner New Media) on CD-ROM. HELLCAB's highly anticipated and extensively covered first press run sold out within a week of its release. The title became a best seller and a classic. HellCab was one of first ever, CD-ROM titles and helped established the popularity of the CD-ROM title business by setting standards in originality of content and form. HellCab was designed as a mainstream Hollywood-like title and that sense won the title the number one rating for 1993 in Billboard Magazine.

    Time Warner Interactive 1993

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    Real Pool

    Design and Development.

    Realpool for the PC was a best seller at the time with 360,000 copies sold at retail and more than 2.3 million downloads from Shockwave.com. Real Pool was subsequently released as a Sony Playstation title and followed with RealPool 2 in 2002.

     

    Infogrames (Atari) 2006

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    Tiger Hunt

    Design and Development.

    A fast paced arcade style, WWII 3D tank combat game published by Atari in 2006.Tiger Hunt is a first-person action packed arcade-like highly immersive 3D tank-combat simulation game with highly detailed real-time photorealistic graphics, in an historically correct setting. Tiger Hunt offers the arcade-like non-stop action of a 3D shooter and realistic tank simulation combat. Tiger Hunt was the first WW2 game of it's kind and preceded Call of Duty and Saving Private Ryan.

    Infogrames (Atari) 2006

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    Desert Gunner

    Design and Development.

    Is Baghdad, you’re the designated gunner, you’re on patrol… and yes, you’re a target. It’s your assignment to be bait and to draw fire; it sucks but it’s your job. At least you have the fire-power to keep bad-guys at bay……Or make them pay!

    Global VR, Digital Fusion Inc. 2009

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    Panzer Killer

    Design and Development.

    The anticipated sequel to Tiger Hunt was not made possible through its previous publisher came back in 2009 through Strategy first.

    Strategy First 2009

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    Real Dominoes

    Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

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    Rivers of Dawn

    In 1996 RIVERS of DAWN was completed, a dynamic, story-based RPG game. A game with all the depth, detail and play time of a traditional (text-based) RPG with an original and well written story, but interpreted in a dynamic virtual setting and designed for broad consumption. The pre-released title was critically acclaimed but never released by the then default Virgin Interactive. .

He has pioneered technologies and tools for digital comics, illustration, color separations and digital publishing. In collaboration with Trymedia (Real Networks), he developed DRM (digital rights management) methods and copy-protection technology for downloadable games. Pepe is the founder of Amusedom, a world-wide self-publishing and social network for independent artists, publishers and authors. He’s received multiple awards and considerable recognition for his creativity and expertise by U.S. and foreign publications alike. His outstanding communication skills create an especially effective interpersonal dynamic when working closely with talent.

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    Beach Head 2000

    Kamikaze is a 2D action-packed arcade shooter. You're a WW2 gunner assigned to the Yorktown during the War in the Pacific. Your job is to defend the carrier and shoot down as many enemy aircraft as you can.

    Game play is centered on increasingly difficult levels and achieving the highest score. To win the game you must pass all the levels and advance in rank to get medals. You must defend the carrier, kill as many enemy planes and score as many points as you can.


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    Beach Head 2000

    Amusedom is a self-publishing network Website where authors publish their works. The Amusedom book reader app allows user to view their books on mobile devices such as the iPhone and the iPad 

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    BH Level Editor

    Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

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    Beach Head Desert War

    Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

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    Beach Head Arcade (Vortex-4)

    The VR Vortek and Beachhead 2000 also debuted at number two on The Players Poll in the May issue of Replay Magazine, another monthly industry trade publication. Again, the VR Vortek beat out games from video game powerhouses SEGA, NAMCO, Midway, and Atari. These back-to-back industry accolades establish Global VR as the most exciting company to emerge in the coin-op video game industry in more than a decade.

Experienced in:

·       Creative Direction, visualization and implementation.

·       Managing Projects with Creative and Technical development teams

·       Game Design, development tools and production

·       Current web Design practices, standards and tools.

·       Functional understanding of HTML, CSS, Java.

·       Software tools and technologies

·       Mobile application design and development

·       Print, Video and Traditional media

·       Outstanding interpersonal communication skills specially with talent.

 

Skills Overview 

Management, Production and Development

On a general note, I want to convey that I've been in the trenches of game development and production many times. Out of real-world experience, I know how to design with measure and structure the development process correctly from the start. I’m best at visualizing a game along with the gamer experience from conception; I’m very capable of seeing “the vision” through every step of the process. I’m logical and organized in the thought process, good at identifying and eliminating variables, and quite fluid in finding creative solutions to impossible problems. I know how to build and maintain (or contribute to) a casual, stress-free and highly creative atmosphere while simultaneously keeping the team motivated and productive. I excel at turning company wishes into reality and in maximizing results on time and within a budget.

·       Hell Cab (Time Warner Interactive)

·       Real Pool (Atari/Infogrames)

·       Rivers of Dawn (Virgin Interactive)

·       BeachHead 2000 (Atari/Infogrames)

·       Real Pool 2 (Atari/Infogrames)

·       BeachHead 2002 (Atari/Infogrames)

·       BeachHead: Desert War (Global VR/Digital Fusion)

·       Tiget Hunt (Atari/Infogrames)

·       Desert Gunner (Global VR/Digital Fusion)

·       Panzer Killer (Strategy First)

 

Character Development, Story telling and Set Design

I understand aesthetic value, storytelling and character development. I have been designing characters, worlds and machines for comics, games, TV shows and movies almost my entire career. Designing characters and worlds is one of my favorite creative endeavors; I possess diverse skills in this arena and have been highly prolific. Aside from designing hundreds of characters for comics and out of curiosity, I was a member of the design team for ThunderCats, SilverHawks and TigerSharks with Rankin Bass in NYC. Also of note is my redesign of every character in the Batman universe for Batman Digital Justice, my best-selling Graphic Novel.

·       Animation Show: ThunderCats

·       Animation Show: TigerSharks

·       Animation Show: SilverHawks

·       Animation: First Sony Jumbotron animation in Times Square NYC.

 

Well Accomplished, Prolific and Published Author

In addition to appearing in books, my work has been serialized and published in hundreds of magazines all over the world. Hundreds of articles have been published about my work, and I’ve received diverse awards and recognition. My work is also included in many compilations and documentaries; pieces can be seen in the permanent collections of museums such as the Smithsonian in Washington and the Museum of Modern Art in Paris.

 

·       Graphic Novel: “Batman: Digital Justice” (Graphic Novel -DC Comics worldwide)                   

·       Graphic Novel: “Rebel” (Comic and Graphic Novel -Heavy Metal worldwide)

·       Graphic Novel: “Generation Zero” (Comic and Graphic Novel -Marvel)

·       Graphic Novel: “Zeppelin” (Comic and Graphic Novel –Special USA)

·       Graphic Novel: “Joe’s Air Force” (Comic and Graphic Novel –Special USA)

·       Graphic Novel: “Gene Kong” (Comic and Graphic Novel )

·       Graphic Novel: “Generation Zero” (Comic and Graphic Novel)

·       Magazines: Fortune Magazine, Time, Heavy Metal, Epic… and too many others to mention.

 

Software and Game Development Tools (skills)

I'm familiar with all the game development components and pipeline, especially in 3-D, since I have been developing 3-D games long before any current methods became standard. Whatever the game engine, culture or lingo, I’m fundamentally familiar with the game development pipeline and fluid enough with most of the basic tools to do it myself -- i.e., anything from 3-D modeling and texture mapping, to particle effects and animated sprites; from game map design and game interface to scripting and everything else in between. Whatever the position on a team, I can help glue things together and fill any gaps that may emerge during production. 

·       Maya 6.0 (primary)

·       3DS Studio Max (secondary)

·       Game Engines (Unity, Unreal, Torque, GameSalad).

·       SketchUp Pro (for 3D sketching)

·       Adobe Photoshop (textures maps)

·       Adobe Illustrator (secondary)

·       Adobe Flash (primary)

·       Other Video and audio editing tools (secondary)

 

Print, Design and Web Development

I'm very familiar with print, page layout and publishing (digital, print-on-demand and traditional printing). I’m also experienced with web development and web design. Not just the graphic design and user experience, but with Front-End development, Server Architecture and Databases. I’m not a programmer myself, but I have an essential understanding of the components and how they work together to manage programmers in all the necessary disciplines and skills sets of contemporary web development and web technology. (This breadth of knowledge also extends to printed and marketing materials.) I know what it is, how it works and what to ask for to get it done right, on time and on budget.   

·       Adobe Photoshop (primary)

·       Adobe Illustrator (secondary)

·       Adobe In Design

·       QuarkXpress

·       GoLive, Dreamweaver (Pagemill).

·       Joomla set up and administration (1.5, 2.5 and 3.0)

·       Joomla Theme Design (working with templates)

·       Functional understanding of HTML, CSS, Java.

·       Server set up and administration

·       Blogging

·       Social media marketing

·       MS office, word, etc.

 

Product Highlights

 

Batman: Digital Justice (Graphic Novel 1990 DC comics)

·       Printed in every major language, the book became a best seller and the second most successful book in the field’s history.

·       A true pioneering work, a computer-generated book, a first of its kind and a classic that attracted global attention, including more than 65 feature articles in magazines, newspapers and TV interviews throughout the world.

Hell Cab (Videogame, 1993 Time Warner Interactive)

·       One of the first ever CD-ROM titles, helping to establish popularity of the CD-ROM title business by setting standards in originality of content and form.

·       “Best game of 1993” - Billboard Magazine

            Rivers of Dawn (Videogame, 1996 Virgin Interactive)

·       A dynamic, story-based RPG game. A game with all the depth, detail and play time of a traditional (text-based) RPG with an original and well written story, but interpreted in a dynamic virtual setting and designed for broad consumption.

·       Never published do to Virgin Interactive demise.

Real Pool and Real Pool 2 (Videogame, 1998 - 2000 Atari)

·       A best seller at the time with 360,000 copies sold at retail and more than 2.3 million downloads from Shockwave.com

·       One of the first 3D Photorealistic real time PC games.

·       Also Sony Playstation.

                                    BeachHead 2000 series (Videogame, 2000 - 2004, GT, Infogrames, Atari)

·       The BeachHead brand of games marketed by Atari (Infogrames). BeachHead 2000, BeachHead 2002 and BeachgHead Desert War titles have sold more than 600,000 copies as well as hundreds thousands in additional downloads.

·       Also Sony Playstation (PlayStation Museum).

BeachHead 2000 (Arcade, 2003 - 2006 Global VR)

·       The arcade versions of the BeachHead games have consistently ranked as number one in the US (top earners for more than three years in a row).

Tiger Hunt (Videogame, 2006 Atari)

·       A fast paced arcade style, WWII 3D tank combat game.

Desert Gunner (Videogame and Arcade, 2007 Global VR Digital Fusion)

 ·       An Arcade stile Iraq combat game

Panzer Killer (Videogame, 2009 Strategy First)

·       The sequel to Tiger Hunt. An arcade style, WWII 3D tank combat game.

            Amusedom (Self publishing network, 2010 - 2011 Amusedom Corp.)

·       An Internet-based self-publishing international network.

·       Enables varied publication channels including:Digital, Paperbacks and Hard covers, Print on Demand and mobile App’s

·       Showcases the work of hundreds of artists, including many top international artists.

  

Websites

Digital Fusion (www.fusiongames.com)

·       Digital Fusion’s PC Game Site

Amusedom (www.amusedom.com)

·       A worldwide self-publishing network site

                                    Pepe Moreno (www.pepemoreno.com)

 

 

 

·       Personal website

 

 

 

 

 

Work Experience

 

 

 

Digital Fusion Inc

(games, apps, arecades)

Beverly Hills, CA

 

 

 

President and CEO.

 

 

 

·       Responsibilities included managing, producing and designing games. Lead game designer and artist; created 2-D, 3-D animation and game-level programming.

 

·       Clients (Publishers) Warner Interactive, Virgin Interactive, Wizard Works, GT Interactive, Infogrames, Atari, Sony.

 

Highlights

 

·       HellCab one of the first three CD-ROM games ever.

 

·       Real Pool: The first real-time photorealistic 3D game ever.

 

·       BeachHead 2000: Best seller and of the first ever –and most successful- Internet downloadable games.

 

 

 

Time Warner

Pepe Moreno Productions

LA, CA

 

                                   

 

Pioneering CD-ROM and Videogame development 

 

·       Work with TWIG (Time Warner Interactive Group) leading in the effort in designing and developing many pioneering CD-ROM games and educational titles including my own HellCab game. A first for –and most profitable- game Warner and one of the first three CD-ROM games ever.

 

·       Other titles include The Olympics, The Berlin Wall and others. 

 

 

 

Warren, DC Comics, Marvel, Heavy Metal.

(comics)

NYC, NY

 

 

 

Comic Book Artist and Author

 

·       Illustrating comics and wrote stories for Warren, Marvel, Heavy Metal and DC Comics in the USA

 

·       Metal Hurlant, l'Echo des Savanes, Totain, Seleciones Illustradas, L’eternauta, Comic Art and many others in Europe.

 

Highlights

 

·       Rebel first Graphic Novel in the US

 

·       Batman: Digital Justice first computer generated comic and second best selling book (in dollar amounts) in the history of comic books (at the time of publication)

 

 

 

Rankin Bass, Lorimar Pictures

(animation design)

NYC, NY

 

                                   

 

Character and Set Designer

 

·       Worked on Thunder Cats, designing characters, scenarios and toys.

 

·       Lead designer on Tiger Sharks, designing characters, storyboards and animation directing some episodes. Also coordinating production with animation teams in Japan.

 

·       Worked on Silver Hawks, designing characters, scenarios, toys and meal boxes for McDonalds.

 

·       Designing the Comic Strip presentation package.

 

 

 

 

 

Publipress

(advertising)

Valencia, Spain

 

 

 

Senior Designer

 

·       Work and design many advertisements and add campaigns

 

·       Won 1st price in a Holy Week poster contest

 

·       Won 1st price for national export produce poster contest

 

·       Won contract to Design a “Keep it Clean” advertisement campaign for a hole city (Ceuta)

 

Education 

 

 

 

Universidad de Bellas Artes (fine arts)

Valencia, Spain

BBAA 1981 (BA equivalent in Spain)

 

 

 

 

 

 

Escuela politecnica de Valencia  (vocational)

Valencia, Spain

Electrical Engineering

 

 

 

 

 

 

Influences & Likes

  • Bosch of course
  • Bosch
  • Broken Pier Cozumel
  • Calatrava more than Gaudi
  • Da Vinci the artist
  • Da Vinci without a doubt
  • Francisco Sorolla
  • Jean Giraud (moebious)
  • Las Fallas (checkout the colors)
  • Las Fallas (children falla, paper mache)
  • Moebious line style
  • Moebious worlds
  • Sorolla (is all about the light)
  • Syd Mead (and a friend of mine)
  • The magical ways of water
  • flying, another of my favorite things

  • BH2000
  • BH3-1
  • BH3-2
  • Conqistador
  • DesertGunner-1
  • DesertGunner
  • GeneKong-1
  • GeneKong-2
  • KM-freescreen
  • Kamikaze-1
  • NYC-book-1
  • NYC-book-2
  • RiversofDawn
  • SPW-1
  • SPW-2
  • SPW-3
  • SPW-4
  • SPW-5
  • SpaceCrusader
  • akira
  • amusedom-1
  • amusedom-2
  • arcade-1
  • batman-1
  • batman-2
  • brand
  • conveyor-2
  • conveyor-3
  • coverpage
  • darksideweekly
  • irishfilm
  • menu-01
  • menu-02
  • panzerkiller-1
  • panzerkiller-2
  • pepe-13
  • pepe-13a
  • pepe-14
  • rebel-1
  • rebel-2
  • web-2
  • wed-1
hi my fellow americans
see you later...